Here are some of my projects I’ve made. This site is still under construction as I’m still adding my previous works in it.
A comprehensive overview of projects undertaken in CSE260, focusing on High-Performance Computing (HPC) techniques using CPU vectorization, CUDA, and MPI.
This course explores the mathematical foundations of discrete differential geometry, focusing on the relationships between geometric entities and computational geometry processing techniques.
Implemented Disney BSDF based on lajolla renderer in cse272
In this course, we wrote shader toy on ray-tracing and ray-marching, using sdf to build our scene and implemented some post-processing technical to do the post-processing effects.