In this course, we wrote shader toy on ray-tracing and ray-marching, using sdf to build our scene and implemented some post-processing technical to do the post-processing effects.
Dec 25, 2024
Implemented Disney BSDF based on lajolla renderer in cse272
Dec 25, 2024
This course explores the mathematical foundations of discrete differential geometry, focusing on the relationships between geometric entities and computational geometry processing techniques.
Dec 25, 2024
A comprehensive overview of projects undertaken in CSE260, focusing on High-Performance Computing (HPC) techniques using CPU vectorization, CUDA, and MPI.
Dec 25, 2024